Can I transmit microchip logic onto an object?
I want to create an ocean and rather than putting the swim behavior on every object individually I want to transmit one behavior microchip to everything that touches the water.
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You could make a trigger zone the size of your ocean and have it change global variables like gravity, whenever a player is in it. But if you want to have specific swim behavior that is not a controllable variable, you'll have to build the logic and apply it to the things you want it to effect - just part of making a game.
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