How do I align a Health Modifier’s ZONE to a surface?
I’m trying to align the ZONE of a Health Modifier to the top surface of a cube. My Zone Shape is “cube”.
The Zone is at an angle to the widget itself, so if I press Triangle to align to grid, the widget aligns but the Zone is tilted.
I can change the X, Y and Z dimensions, but not the location or tilt.
Oops. Now I have another related problem. The widget has apparently moved inside the cube to which I had it attached. It’s no longer accessible.
Here’s what I’m trying to do. I want to create a tiled surface, where each tile has a Health Modifier Zone such that stepping on the tile will trigger health modification. I want the Zone to fit the top of the tile.
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Well I think if you switch the health modifier setting to impact instead of zone. I think that will make it so health is modified when a player touches the surface. Also make sure the health modifier is attached to the surface of the tile.
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Is the zone sensor's gadget itself, or the microchip it's inside, aligned to the grid? Try aligning that and see if it makes snapping the zone to the grid work correctly.
You could also just use the Impact Sensor and get perfect collision detection instead of using a zone. -
Thanks for the suggestions about using “impact”. That should do the trick.
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