How deep you can go, while adding chips inside chips? And I/O question
How deep you can make chips inside chips tree? no limits? Only total object limit?
Is there possible to create like library of methods, with IO already in chips.
I need OOP badly, maybe only structs
(i`m java dev, and experimenting with UE4 BP system)
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You can go quite deep, but there is a limit of 100 open canvases any one time so from a UI/UX perspective I don't recommend honestly going too deep.
Bogdan -
Only 100? My plans to create Skynet in Dreams have been thwarted! D:
Seriously though for all practical purposes that sounds more or less unlimited. Has anyone at MM managed to run in to that limit? -
this is not for fun though, for creating methods and functions. I wish the labels in canvas, for naming and grouping chips
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