how do i make an object follow puppet exactly without being a PART of the puppet
i have an object that needs to follow my puppet EXACTLY without being a part of my puppet. the “follow gadget is not exact enough. i need it to literally stay glued to my puppets position and orientation (no physics needed). its far enough away that, when i group it with my puppet, it majorly effects the puppet’s responsiveness. so i need it to not be part of the puppet group. it is currently set to immoveable, ignores gravity, no friction, no collision.
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Im not sure if this is possible. The best way would be teleporter. But since early access it is delayed by one frame, so you may notice it is little bit floating. But you are saying it is far away, so maybe it wont be noticable?
The other quesiont is - why do you need this? What are you traing to achieve? Maybe there is some other solution.... -
Hi, thanks Agarwal, yeah the teleporter sounds like what you want.
FYI the one frame delay is only if you are teleporting something to the position of something else that is also teleported. So it only affects chains of teleporters. A single teleporter should work fine and have zero visible delay.
thanks
Matt
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