Keep the Camera after Character fell out of scene
So I want my character to be able to jump down 10-20 meters and survive it, but even if I disconnect the "fell out of scene" to "die" port, the camera is stuck up there somehow while my character is on the ground (and still move able) - is there an easy way to fix this?
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If you're using the default camera on the puppet, try sticking your own camera gadget on it.
I made a custom camera rig to fix this issue when I had it but ended up trashing it and just using Mm's FPS puppet (which also has an actual camera gadget). Both of those kept the camera from sticking up in the sky -
Tried to make a custom rig but failed miserably with controls - gon a try fps puppet at some point
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