why isnt there a option in anything or even logic to make a object have pure anti gravity?
why isnt pure gravity possible like when it turns on it doesnt move at all?
the gravity we have just allows floatiness and not to stop something dead in its tracks.
how do you make something suddenly stop for objects and puppets?
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Really depends what you are trying to achieve? Have you looked on the 'physical' tab of your sculpt? There you can toggle collidable/non-collidable, movable/non-movable. You could also switch on/off these properties with some logic, maybe wire an impact sensor into the movable input so that your sculpt moves until it bumps into something?
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i sorted it out with a puppet at 0% gravity it still floats around until i use a follower with full power and nothing to follow.
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