How do I set up an emitter so it emits a keyframed object?
I set up a puppet to emit puffs of dust every time its' feet hit the ground. Easy enough. Problem is the dust is rather static. So, I animated the dust to fade out. Unfortunately, I'm not sure how to have the keyframed dust come out of the emitter.
Ideas?
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There's an "emit with wires" (or something along those lines) toggle inside the emitter. Make sure that is glowing (on) and any emitted object should keep whatever logic is tied to it.
Otherwise, the emitter will basically emit it as a new sculpt with no logic or keyframes affecting it. -
if the dust is apart of the group you are emitting, I dont see why you are having a problem.
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Thanks for this I was wondering why something wasn't working and this solved it.
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