Timeline question
I'm creating a 2d dream with a part with a room getting flooded with acid. The problem is that none of the timeline options seem to do what i want:
- There's an option that triggers once and plays to the end
- Last one remains in the same position
- Loop is self explanatory
Any of those options work fine when triggered for the first time, but when i dies none of them resets the animation, preventing me to enter the room again. I'm looking for an option that triggers the acid pool when i enter the room, but that resets when the player dies and goes back to the previous checkpoint.
Any ideas?
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Sounds like you need an additional component.
I'm not at my ps4 right now. Try perhaps wiring something to when the health modifier is killing the player, or to the checkpoint or door respawn. Get that wire to tell the game to restart the timeline when that occurs.....
You may need multiple gadgets and logic bits for this. -
Pretty sure in the tweak menu of the timeline there's a Reset input wire that will move the timeline back to its start when triggered.
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Bella, yes, i'm pretry sure something is missing, but i'm still terrible with logics. Thanks
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phort Apparently no. None of the 3 options available bring the acid pool back to its initial position.
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