Getting text progression right?
Trying to get multiple text boxes to play in succession once triggered by a trigger zone. But any way I try to set it up, the text boxes always over lap. So how to get one to disappear while the second is playing and so on?
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Best way to do this is to place them on a timeline. That way you can control when they turn on & off really accurately.
Hope this helps :) Peter -
Thanks for responding Peter! Do I place the whole microchip I made for the cutscene on the timeline? Or the separate text boxes?
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The text boxes. Then I'm guessing you'd want to put the timeline back into that microchip.
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