Creating poses without locking position?
Is there a way to create an object-dependant pose for a puppet without locking the location?
For example, I want my character to perform a sitting animation. I've key framed it out, but if I activate the keyframe my character snaps to the original location instead of performing the sit animation wherever they may be in the scene. How can I create an animation around an object but also keep it usable without flying through space to the spot I created the pose?
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Looks like the answer is to not move the puppet as a whole - so drill in and articulate each body part instead of dragging the puppet around.
You could use rotators and trigger zones to make sure the animation plays in the right place and facing the right way
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