Make the pyramid sculpting brush conform to the grid
Or more specifically, the points you can move while editing it in the Shape Editor. Currently when editing the Pyramid sculpting brush with Grid Snap enabled, the points never align neatly to the grid; they're always slightly off. Even if you turn off the Motion Sensor Function to keep the imp perfectly still, lightly tapping R2 to try and correct them makes them move to a random spot vaguely near the grid point, but never exactly on the grid.
Granted this also happens to varying extents with the other sculpting brushes, but at least you could use the stretch tool after stamping them to correct this. Not so with the pyramid; although you can stretch a pyramid sculpt, it only works with the faces, so you can't even correct misaligned points or edges once you've stampted it. This makes the pyramid practically unusable for anything that requires precision, and I don't understand how it got into the game in this state.
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Agree! All the sculpting tools should adhere to grid! Also undo should work in the shape editor mode!
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Skn3-- Agree 100% about undo in edit shape mode. It's crazy that that mode still has one-touch mistakes - e.g. touching an interior control point handle or a scale handle on the Bézier curve shape when you didn't want to - with an outcome of "you have to start again".
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