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L1+X over a gadget: highlight all wires in the scene going in/out of the gadget
1 vote 2 comments
Always On Top for Head & Imp Trackers.
4 votes 1 comment
Text Outline Width setting
3 votes 1 comment
L1+circle should cancel tools while in assembly mode
0 votes 0 comments
Non-Sticker Text should bloom and lens flare in edit mode, same as everything else
2 votes 2 comments
More Precise colors
3 votes 4 comments
Console Compatibility Tags
4 votes 6 comments
Homespace Overhaul
3 votes 3 comments
Effect Field LFO Rate Adjustment
2 votes 3 comments
Text gadget tiling/repeat
4 votes 4 comments
"Flip" switch for text gadgets
9 votes 0 comments
Don't scale text arrow gizmos
4 votes 0 comments
Signal Generator into Perlin Noise?
6 votes 1 comment
Ways to improve the Text Display Sticker Mode
4 votes 1 comment
An indicator on the sticker gizmo showing which direction is being projected in
6 votes 0 comments
Timelines that don’t stretch for miles and miles
5 votes 2 comments
Allow the emoji section of the virtual keyboard
6 votes 0 comments
Text gizmos should not override hover
4 votes 1 comment
Sticker: depth above, depth below
1 vote 2 comments
Sticker: fade by proximity to the text gizmo
2 votes 1 comment
Text Animation Progress Input should always work
0 votes 0 comments
Variable Table
4 votes 1 comment
Ability to read player's Y-axis preference?
2 votes 1 comment
Shortcuts!
4 votes 2 comments
Sticker Mode with "always on top"
1 vote 1 comment
Sticker mode scope settings
5 votes 1 comment
Broadcast Microchip from lbp3
6 votes 5 comments
Dialogue Text Displayer improved versatility
1 vote 1 comment
Jet Trail Feature for Text & Number Displayers & Jet Trail Local Space.
3 votes 1 comment
Emitting text gadgets with sticker mode enabled
4 votes 3 comments