Mr_BuggyB
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Open up your scene - select what should be saved as something else - on the right appears a "save as new creation " button - choose the new category - profit!
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Inside the puppet tweak the controller sensor on the I think second to last page you can set the puppet to " not possesable" :)
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Couldn't you just store the chosen character via the variable gadget and use a ln emitter at each entrance which spawns a character based on the variable stored?