Hamrub
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Hamrub commented,
I have to confess I have yet to really look at sculpting, but if that’s the case it would make sense. Thanks all :)
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Hamrub commented,
So there’s only a single scale value per object? You can’t scale independently in x, y and z?
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Hamrub commented,
That should say “x, y and z components”. Oops.
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Hamrub created a post,
How does scale work?
If you wire a scene space transform into a splitter, you get translation, rotation and scale outputs. Translation and scale can both then be split into x, y and components as expected. However, if ...