thebiv
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Not sure if that would work, that's nothing I've messed with.Hey! I know you! I've enjoyed your vids.
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What if you put an invisible block on the end of the hands that has collision on? That way you could have a collision object without limb distortion.
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Not as bad as you think. You can replace some wires with Keyframe/switch combos. You can also use the....I forget the name....the broadcast thingy. lol.But, yeah, that limit sounds kinda annoyin...
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I just sent you Bi-Directional Timeline by thebivAny questions, letbme know.
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NP. I hope I didn't miss a step. Lol.Like I said, I'll post my example when I get home in a few hours.
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Let me do my first paragraph over.Connect your landing gear button (or however you are triggering it) to "advance" on a Selector.Now place a counter. It's set to "1" by default, that's what you wa...
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I forgot to add, you may have to re-record the back wheels if you were copy/pasting them. You can also do all three wheels with one keyframe, but I like to keep them separate for troubleshooting.
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First thing, you don't need separate timelines for extending and retracting, you can do it all with one. You also only need one timeline for all three wheels. Connect your landing gear button (or ...
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Scope into the legs and make sure the collision is off.
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Thanks supposer