Lucid_Stew
- Total activity 23
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 10
-
Lucid_Stew commented,
If you want to lock out the controller completely during a scene, just turn off the controller sensor's power.
-
Lucid_Stew commented,
Yes, a bit hidden. There are more than a few things that which you have to go searching for.
-
Lucid_Stew commented,
'@MadPropz101 I agree that not all things can be made from a single piece. However, I think you need to put yourself in a mindset where you are considering the pieces that make up your scene. If...
-
Lucid_Stew commented,
groups within groups is your problem. A scene can generally have about 8-9,000 different things. If your buildings are made up of say 200 things, you're severally restricting yourself.
-
Lucid_Stew commented,
you could also power the gates on/off directly from the not gate
-
Lucid_Stew commented,
The one level I've made was pretty big and fairly detailed. I used a total of about 20 different sculpts for maybe 2,000 objects? I think a big key is using sculpts that are versatile and using t...
-
Lucid_Stew commented,
Bunch of different ways you could do this. You could make a painting and group them. You could make a separate "vein" sculpt and group them. You could spraypaint them on. You could cut away the...
-
Lucid_Stew commented,
Timelines have a "on beat" output. You can wire that up to a keyframe, and then keyframe the glow. https://youtu.be/g121a-E9UmQ?t=433
-
Lucid_Stew commented,
Go into the painting menu and adjust opacity.
-
Lucid_Stew commented,
In the stream you're referring to, he turned the waxiness all the way up. That gives a sculpt a semi-transparent quality while remaining opaque. You can't actually see through it, but It allows l...