How do we properly gate a signal? Signals pass from closed gates and its confusing.
I have a character that crouches. When he does, I want the crouch state to close 2 gates that control the keyframes for the walking/running strength. However, it doesnt seem to work. Do gates only set something to 0, or do they simply reduce the signal by 1? Because if "amount" is different than 1, then they cant close the gate? Dunno I am a bit confused.
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You can turn node gadgets on and off, in order to block a signal from passing through.
So when a signal is being sent to the crouch, route it through a not gate and then to a node gadgets on/off to block the signal during the crouch state -
Interesting idea. Basically to use a node as gate. Will do that for now, thanks.
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you could also power the gates on/off directly from the not gate
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To modify a signal, rather than gate it, try a calculator gadget (e.g. multiply by .5 to scale it by half).
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