KlawUK
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Having the same problem. Tried the given solution but the paint stays where it is and the sculpt drops under gravity. I’m trying to use it for a rocket thruster.
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I get this too - with setting 'follow' to a tag. I assumed it would just walk normlaly but it drags feet exactly like this.
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Can you make them twinkle if you add some animation effect to spin the fleck to be edge on? Or would the glow be the same?
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In the view menu there is a ‘show invisible’ on the far left
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Does that take you out of the level then? I assumed that kept you in there but reset everything.So fire into that input when I want to quit? Cool.
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I think you might be able to use tags?
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Yeah in each level/scene you can edit the settings to hide it so it can’t surface in browse/search
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Is this a solid way to have eg ‘collect x coins’ and the trigger something when the number gets to 0 - I was thinking you’d use a variable but then you’d have to update that every time you want to ...
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Ok so playing with this is making me very confused. I have three value sliders going into a combiner with the output being a rotation fat wire. The output goes into the scene space direction in an ...
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But what is the location of the tag - if for example it’s inside a microchip inside the puppet logic which is on the floor in front of the puppet? Is there a way to define the location like you can...