beakperformance
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beakperformance commented,
Thank you, the signal manipulator is perfect!Ok, I feel really stupid now but I forgot to mention that I took a rounded cube for aesthetic reasons. That must be the rolling issue. I will try to exc...
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beakperformance commented,
Ok, thank you for the advice!I have no Advanced Rotator on the cube and I turned off dampening in Y in the Advanced Mover already because I suspected something like that. Ironically, my problem at ...
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beakperformance created a post,
How to make a controllable cube that jumps and falls?
I'm sure this is super easy but I can't figure it out.I want my player character to be a cube that slides on the ground and jumps when X is pressed.I've managed to take control and move the cube wi...