Aecert
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Try hooking the plus count up to a not gate that is wired into itself.
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Why do you need a timeline at all? Just hook up the key frame of open doors to the trigger zone.
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Every single object and every single piece of logic impacts the gameplay thermo.
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It's a boolean. It's either on or off. Dont wire anything to it, just click it off.
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They become invisible once they are part of an emitter, but you can still edit them.And yeah just emit a particle effect at the point of collision.
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With the grid, you dont want to change the source of the grid. Never move it. Only align things to it.
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Oh. Then use a teleporter. But make sure you shit the teleporter off after he teleports.
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I know what you mean. Definitely use a possession recorder. Then make the puppet wall forward onto the boat. Wont be any floating :)
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No idea why teleporting wouldnt work.With the key frame make sure you check the keep changes button.Have you tried using the posses recorder thing? (The button with the sock puppet)
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Just turn the cameras on and off via logic. When one camera turns on, the transition inside that camera will be used. Try to only have one camera on at a time