FlashMedallion
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Change your collision settings. Set a label that your character doesn't collide with and make your pickups that label.
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Why don't you have two high level keyframes - Player 1 Turn and Player 2 Turn.When it's Player 1 Turn, that keyframe is active and sets all the counters, scores, and variables to Player1s values. ...
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Another way to brighten your colours is to add a small amount of Glow in the tweak screen. If you turn off light emission, and turn the Glow up around the 10% mark, you'll start seeing something l...
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The purple thing is unique to the Deluxe/Basic puppets.What you can do is make your own sculpt to act as a base, and group that with your puppet, make it non-collidable, invisible etc.
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This could be pretty in-depth, and I'm pretty much going to make this up as I go. I'm going to assume your lighting is coming out of the sky, and for the sake of simplicity is one really long zag....
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Essentially you're looking for dynamic text fields, and I haven't seen any evidence of this. For example you can't use a wire into a Text Display containing the text you want it to display, nor ca...
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Any camera gadgets will override the puppet camera as long as you're in "range" of them. What determines the range hasn't been immediately obvious to me but clearly it's a component of being in th...
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This is possible but it's finicky, and I don't know how possible or ideal it is with the default puppet. I made it work in a really buggy test scene with a custom ant puppet on the inside of a hol...
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Turn on X-Ray mode under the View menu (eye icon) to see inside them.
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If you always know how many cars there will be on the track then you can do this through Exclusive gates but it's mildly complex.Essentially you want a named Gate for each position, lets say there ...