napzackz
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You can use a 1 second timer plugged into the “upload score” tab of the score gadget to contantly upload their score if that’s what your asking
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Could you wire the angle into the scene space transform of the mover so you change the angle it’s facing?
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'@madduey wire an analog signal (like the output of a timer) into the play head of the timeline, and it will move based on the signal. So if you set the time to move backwards, the play head will f...
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'@stankydino you could hook up a timer to the play head like I said below, and when you want to switch, just tie the reset button high and don’t replay the timer
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Maybe turning on ignore gravity and using a mover with 0 speed and dampening turned all the way up
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I’m pretty sure the bump output of the impact sensor outputs how hard the surface was hit
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I just had this problem I ended up deleting big chunks of my level until it disappeared, then undoing and doing the same thing on that chunk until I found its location
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You can plug each one into a selector, then you can pick which one is on and the other will automatically turn off
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Did you try putting each rotation wire through a splitter to isolate each axis? Then depending on what your doing you could just pick one axis and add them, or add all three, and combine them back ...
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Set the controller sensors to “remote control”, then only power on the one you want to be controllable