muller135
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muller135 commented,
Yes that obviously would be perfect but i would even be satisfied with just setting an acceleration to an object. (Which implies a force but it would be a more straight foreward way to implement it...
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muller135 created a post,
Setting a certain acceleration for an object
Hello,i think the game would hugely benefit from a logic block which actually applies a force in form of an acceleration you can set. The current "force applier" just accelerates an object to a set...