NearRivers

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  • NearRivers created a post,

    Improvements to the Dialogue Text Displayer

    There are two common issues I've run into when using the Dialogue Text Displayer that can make it fiddly to drive logic via prompts. Powering the gadget OFF via keyframes does not remove the text f...

  • NearRivers commented,

    This is an excellent suggestion and would really improve the versatility of the current shapes. if implemented, hopefully it would stop the sharp, pinched look you get when soft blending near hard ...

  • NearRivers commented,

    Hi TAPgiles , I've just double checked. When I'm editing a sculpt, positive and negative primitive shapes are white outlined when hovered over. But there is no outline at all for positive or negati...

  • NearRivers created a post,

    Improved curve tool

    After many hours sculpting in Dreams I have a few ideas for the curve tool. - Additional anchor points for the curve tool. Right now there are 4. It would be useful to have the option of adding mor...

  • NearRivers created a post,

    Dreamshaping - In-engine timelapse feature

    Hi guys, I have an idea for an in-engine time-lapse feature for elements. Over the past few generations a lot of games have logged player keystrokes/coordinates so that they can be played back via ...

  • NearRivers commented,

    Orthographic view options would be really useful.