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Physics limit reached with plenty thermo to spare

  • phort

    Select the sculpts, tweak them with L1+Square, go to the physics tab, and disable “Collidable” on as many sculpts as possible. You may need to scope in depending how your character is built since you can’t change this setting on a group.

    I personally recommend disabling collidable on every sculpt that’s part of a puppet... There are sometimes reasons to allow collisions but it can cause some real jank.

  • Nins125

    I have had issues with groups too.

    They seam to take up gameplay rather quickly. I have a measure block. Made of dozens of groups.

    Many use sculpts instead of physical objects?

    Also maybe it's because all of the group components are physical, like the person below said.
    Tho I haven't tested it yet.

  • Nins125

    *maybe
    Instead of many

  • TeamDarkStar

    Thanks for the advice! I was under the impression that group settings override the individual sculpt settings. So say if each part of the armour was set to collide, but the piece as a whole had collide disabled, then the group should not be collidable. I believe a puppet needs both Moveable and Collidable switched on, and figured this would in turn override everything below?

    I'll give it a try anyway and see how it goes :)

  • mmdev1 - John & Luci

    Hi,

    One crucial thing here, you don't need objects to be movable when inside a puppet. That's where the cost is.
    I like to read the moveable tweak as "not glued to group" so turning it on means your amour is "not glued to group" in this case your puppet. And moveable things cost much more in physics.

    hope that helps

    John

  • TeamDarkStar

    Hi John,

    Thanks very much for your reply, much appreciated. I'll scope in and turn off Moveable / Collidable for all the armour parts then and it sounds like that should solve my issue.

  • Nins125

    So far I can see it's not possible to (Truly) tweak a whole group at once as far as I have discovered. (Should be a feature)

    If you tweak the outside it will not disable the data underneath so it will still take up space.

    So until it's changed you should always go in and disable everything. ;)

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