TheBeardyMan
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Yes, all of that math would be something that the Sun & Sky gadget does internally. I only included it to illustrate where the input that they missed - axial tilt - would fit into the process of ca...
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Skn3-- Destroyers can target logic inside chips - I used that trick in "Unique ID Receiver" ( https://indreams.me/element/onpSSnmBuaz ) to clean up logic that was no longer needed after the unique ...
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It would be nice if one of the gadgets had outputs that allowed creators to detect whether a player has turned on any accessibility settings - perhaps an accessibility tab in the Controller Sensor'...
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TAPgiles To store a different value in each emitted object from a single emitter, you don't even need looped wires and nodes - you can make changes to the emitter's template object using "keep chan...
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Even when I position a sculpting primitive perfectly, what I see isn't what I get - what I see is the primitive positioned perfectly, but what I get is the primitive displaced from that position by...
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The rotations that you get out of the rotation output of a splitter with a transform input certainly aren't Euler rotations. I haven't investigated the math of this yet, but perhaps they're axis-an...
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cgCody is correct that separate cameras for players will almost certainly be possible when online multiplayer is added.But one thing that they need to do that they never did in Little Big Planet is...
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'@njm1992 I haven't used variables a great deal. If the limit for their values is indeed -10000 to +10000, you can use a similar compression scheme with a range of -8192.0 to +8191.99951171875 by s...
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What kind of data are you storing? If it's single bit on/off values, you can compress 25 of them into a single variable by storing a value ranging from -8388608.0 to +8388607.5 by steps of 0.5. Tha...
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You could make a black sculpt with a hole in it, in front of and grouped with the telescope view's camera, and make the sculpt visible only when the telescope view's camera is the current camera.