OreganoSpindle
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The most straightforward way is to just add a counter. So a button press adds one to the counter and keeps a sustained "on" signal. Then you can wire whatever toggles off the button to the counter ...
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If I remember correctly, there's also an output in the puppet logic gadget that detects when your puppet's feet are on the ground. You can make an AND gate and plug in what currently triggers the s...
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Do you have a controller sensor on the microchip as well as the one that comes along with the puppet, or did you delete one?Having multiple has given me issues so make sure the object you're posses...
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It versions as you go, so you can always jump back into old ones. Alternatively you would just press Remix on your level and it should save as a separate level when you're finished editing it
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The first thing is to make sure you're using the "Left stick local" output and not the regular left stick output (it's on the 3rd tab of the controller sensor).If you haven't already, you also want...
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Are you using a mover of some kind or a keyframe to create your arc?Keyframes lock an object's position when they're moved, so you'll want to use a mover or force applier, or something along those ...
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There's an "emit with wires" (or something along those lines) toggle inside the emitter. Make sure that is glowing (on) and any emitted object should keep whatever logic is tied to it.Otherwise, th...
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What do you mean when you say it doesn't allow you to animate it?Are you trying to record possession, or are you animating with keyframes?When using keyframes, have you made sure to drill-in to the...
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Should've numbered these lol1) the highest value wins - so if you have two things powering something on, and one output 1 and the other output 0.75. The final output will be 1.2) I'm not sure what ...
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One way is to use a keyframe.Start recording and, without moving your painting or changing anything else, go to the >>> tab of your paint settings and slide the animation speed up to the desired am...