MrOobleck

  • Actividad total 22
  • Última actividad
  • Miembro desde
  • Siguiendo 0 usuarios
  • Lo siguen 0 usuarios
  • Votos 0
  • Suscripciones 9
Actividad reciente de MrOobleck Actividad reciente Votos
  • I actually did this exact thing in LBP3. The way it worked was to have a value that represents the rate of perceived time over "actual" time. Basically just scale the velocity of an object directly...

  • Hello MM dev team! Enjoying the many features this game has to offer, but on the subject of paint strokes and surfaces, I encountered a bug in which case a stroke that was grouped with a sculpt bro...

  • On this topic, it would be really cool if emitters could emit by reference without deleting an object from the level. For instance, you want to emit a bunch of cubes that have a different color eac...