SlurmMacKenzie

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  • SlurmMacKenzie hizo un comentario,

    Thanks I think you're right. I'll have to find another way to make a custom cursor I guess

  • SlurmMacKenzie creó una publicación,

    Grab and move an object with a "Follow Imp" controller sensor

    I'm using a controller sensor with the "Follow Imp" option. When the imp grab an object with this setting, it cannot move the object (the object is grabbed, the grab sensor output is triggered) . W...

  • SlurmMacKenzie hizo un comentario,

    OK I think I understand. My timer was set to count to 1000 seconds. It's output vas à value between 0 and 1. In a number displayer set to the same range time is displayed as expected but the scoreb...

  • SlurmMacKenzie hizo un comentario,

    Thanks for your answer, but I've already triggered the post score input, I got the times posted, but the issue was not the post, it was the value displayed on the scoreboards (times were displayed ...

  • SlurmMacKenzie hizo un comentario,

    You can use keyframes to move UI elements: when an option is selected, activate a keyframe to move all the ui elements and change their opacity where you want.This should do the trick.

  • SlurmMacKenzie creó una publicación,

    Scorboards and times

    Hi! I'm having difficulties to understand how to post times to a scoreboard. When a player finish my level, I have 2 variables that contains 2 times. When I display these variables using a Number D...

  • SlurmMacKenzie hizo un comentario,

    You can have multiple scores in the level, and you need to submit a score in order to see a scoreboard on your dream. The name of the scoreboard should match the score name you submitted. Try to ch...

  • SlurmMacKenzie creó una publicación,

    Upside down puppet

    Is it possible to make a puppet walk upside down in the same scene where a puppet is on a normal position ?I've tried several settings but did not found one that worked.

  • SlurmMacKenzie hizo un comentario,

    I've tried it but once I control the puppet I cannot control the camera angle with the right stick, it's always facing the puppet direction. Did I made a mistake? Thanks!