Mm QA Team
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You probably want to use a joint. to define the pivot point.I assume you are using a rotator gadget currently. rotator gadgets always rotate around the center of mass of the object. If the center ...
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To make combat feel like it has weight you will probably want to add reactions on the characters taking damage. like reaction animations, having characters get knocked back, and particle effects.It...
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You can joint to groupsBut a joint cannot pass from an object within one group to an object in another group.If you try this you should find the joint automatically upgrades its target to the group...
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Aecert has the right idea for now. Currently you cant separate actual puppet limbs dynamically to make them fall off or make the character itself rag-doll (something for the future)You will need to...
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Unfortunately the feature for this didn't make it into the beta build.If this is for first person control the closest you can do it to camera gadget for your first person view and line the ray up a...
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You cannot create groups dynamically.If you don't want to use the already in group method you described you could use teleporters and Tags. the principle is the same as explained in the discussion ...
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This is actually a common confusion.Often people sculpt without colour and then quickly apply colour over the top of the sculpt with the coat tool or with the sculpts tint tweak settings.Coating or...
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Yes, all Gadgets that move or rotate an object will un-parent the object from its group in order to move it independently.If you want the object to be attached and move/rotate around something in i...
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Try the crap tool in the sculpt mode tool set. On the far right of the sculpt tools palette
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Hello, The act of adding or removing an object a group should be possible without removing having to remove the group. To put an object into a group you need to do the following:- Position the imp ...