Two questions...aligning a bolt/hinge and picking colors/finishes
If you need a visual, check out "Biv's Grey Box" in the dreamerverse.
Question 1.
I'm trying to add a bolt to the hinge of the door. My issue is that I have to turn off the grid to adjust it...and when you do that, the angle gets "off". I turned on the "stay upright" and precise move" option (or whatever the real names are, I know them by their symbols) but they seem to have no effect on the bolt as I move it.
The result is the top hinge is close enough when I open the door, but the bottom hinge is waaaay off.
How do I make this more precise?
My second question is about color and finish. If you look at the box, the door and box are totally different. I can't figure out how to "pick" the originol color and finish so I can duplicate it from one opject to another. I could have swore this was an option, but I can't find the tool.
Any help would be wonderful.
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Hey!
Question 1:
I'm not too sure about this. What you could do is align the sculpt itself to the Grid. First you need to turn on the grid, then make the sculpt your grid origin (Hover and L1 + Triangle) and then grab the sculpt and press Triangle to align it.
Then your bolts should also line, because it will all be on the same grid plain.
That's one option. If you want a bit of an easier solution, I'd personally only use one bolt, half way down the door. Since it's hidden in play mode, your player won't know that you've only technically used one bolt, but since it's in the middle, it'll give a nice even opening to your door if it's positioned right. I hope that helps! :)
Question 2:
I can't think of an option to copy a finish/colour from one sculpt to the other.
You can pick colours by pressing the touch pad and using the colour chooser that appears on the screen - you can then touch anything with your imp to grab that colour. -
FYI, you don’t need 2 hinges to attach the same sculpt to the same sculpt. It’ll just work?
Open any colour picker (with the hues and the shades in a triangle), and press X on something in the scene to grab that colour.
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