LifeTookLemons

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  • LifeTookLemons creó una publicación,

    Find lost objects in a level?

    I was trying to stamp something into my scene, but I couldn’t see it. Usually it means that the object I’m stamping is too far away. I stamped it a couple times anyway and afterwards looked for it ...

  • LifeTookLemons hizo un comentario,

    There's tons of stuff already made in the dreamiverse to use:https://indreams.me/element/b3fWXIr-TLc

  • LifeTookLemons hizo un comentario,

    Keyframe turning off the trigger zone and then turning it on again fixed the issue. Thanks for the idea!

  • LifeTookLemons creó una publicación,

    Keep emitting signal to a counter while still in trigger zone?

    I connected the "Detected" wire from the trigger zone to a counter. Counter goes up to 1 and the completed wire then sends connects to a timeline. After the timeline ends, the counter gets a minus ...

  • LifeTookLemons hizo un comentario,

    Thanks, this worked!

  • LifeTookLemons creó una publicación,

    How do I diffuse audio like you can diffuse a light source?

    I want to have audio that can only be heard within a certain zone, and gets fainter further away from the source.

  • LifeTookLemons creó una publicación,

    How do I make a tag?

    For the follower gadget, I have to enter a tag name for the effected object to follow, but how do I make the tag for an object?

  • LifeTookLemons creó una publicación,

    How do I get a non-player puppet to follow a moving object?

    I want a puppet to follow an invisible object that is moving around in my level

  • LifeTookLemons creó una publicación,

    how to make object float and remove it's gravity?

    I stamped a object into my scene into the air, in play mode, the object just falls down. I want to stay where I stamped it into the sky, how do i stop physics and gravity from effecting the object?

  • LifeTookLemons creó una publicación,

    Detect button press while in a trigger zone?

    How do I detect the player pressing a button while inside of a trigger zone and then use that's button press to count how many times it was pressed.