kens8thnote

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  • kens8thnote hizo un comentario,

    Thanks for your reply Tapgiles. Turning the density all the way down doesn’t seem to be the way to go. The off centered cube now causes subtle vibration instead of rotation especially so when the c...

  • kens8thnote creó una publicación,

    Problem: invisible non-colliding object inside group changes group’s weight and causes unintended rotation

    My goal is to put invisible non-colliding object inside a group and make it visible when I trigger animation. A lot of people are making games with complex animation so there has to be some way to ...

  • kens8thnote hizo un comentario,

    Tapgiles, I just tested on dreams, and what you said made sense. One more thing I don’t understand about trigger zone is the output below “detected” in the menu, which reads something like “conside...

  • kens8thnote hizo un comentario,

    TAPgiles thank you for your reply. I generally understand non-splitter output. I hovered over each value in a splitter and it gave me “positive number” “negative number” “non player” “ player1” “ p...

  • kens8thnote creó una publicación,

    Trigger zone signal

    Help me understand trigger zone’s “Detected” signal. I tried to understand trigger zone’s “Detected” signal by connecting it to a splitter. It gave me 8 types of signals. What are these? They’re la...