Mm Dev- Ed / Martin
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Hi!Tweak a sound, go to page 3 and find the tweak for Rear Speakers Volume. We set this to 15% for most of the sounds in the Mm collections, because the most common use case is to want to hear soun...
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If you tweak the Timer, the output you want is Timer Finished (Signal). This stays on instead of pulsing.Ed
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Hi!John has got this wrong. Sorry John.You are asking if the listener (imaginary microphone) can be detached from the camera. Currently it cannot.The way to achieve this would be to add a triggerzo...
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There is a legato option in Settings in Sound Mode.This means a) if you play a second note while holding the first, the two pitches will be joined together.b) the new pitch will not trigger a new s...
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RE 2)A sound played by a bump / roll / scrape (via collision detector), or a character movement sound (walk, jump, land) can be set to be surface specific.First set Row Mapping ON in the last page ...
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Thanks Skillphilac, good answer! There are more character sounds you can use in the sound effects collection under Character.Ed
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Hi, a better way to deal with the looping is to set the sound to slice playback mode: loop, then in the sample mapper, you can create loop points that are not at the start or end.This way the sound...
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Hi!It sounds like you're trying to do one thing to get around a different thing, so I'll explain bothFirstly, it sounds like you're worried you've categorised something wrong: sculpture instead of ...
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Hmmm, it definitely should. Have you text searched for it to make sure it's not there? Did you definitely release a Playable dream?Martin
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Hi MrKlaw!Grouping is a bit simpler than that, you shouldn't need to be scoping unless they're already in a group.Make sure you're scoped out, then just click once on your painting, once on your ob...