feddykrait

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  • feddykrait a créé une publication,

    How to stop joints from splitting and stretching

    Hey everyone. Can someone please explain a little problem I've come accross while playing with bolts: I have an object that consists of 3 different pieces (upper + middle + lower) connected togethe...

  • feddykrait a ajouté un commentaire,

    *the lack of the edit option on this forum will be the death of me, I swear*

  • feddykrait a créé une publication,

    Turn 2 different objects into 1

    Sorry if it's a silly one but can we actually combine two separate objects so that we can edit them (in sculpt mode) together? Meaning that neither of them will be greyed out and blured out in the ...

  • feddykrait a ajouté un commentaire,

    '@CLOUD1985We managed to figure out the solution (well, at least one of them) to the question I was referring to in this thread, if you're interested: https://feedback.indreams.me/forums/917434-dre...

  • feddykrait a ajouté un commentaire,

    And #3

  • feddykrait a ajouté un commentaire,

    Screen set #2

  • feddykrait a ajouté un commentaire,

    Ok, so I tried out the solution with the Ball Joint and I'm glad to report that it wactually worked! Thanks again for your help :)And while it turned out to be quite a simple solution after all, I ...

  • feddykrait a ajouté un commentaire,

    '@Supposer Well, actually... just thinking about it right now... It SHOULD work, if we somehow manage to position the main part of the first connector, like, straight at the center of the eyeball. ...

  • feddykrait a ajouté un commentaire,

    I'll try to play around with the first connector though, sometime later. It has a perfect restriction option for this task. Even if it's hard to position it.

  • feddykrait a ajouté un commentaire,

    '@Supposer Thanks for your reply. I thought about that but all types of connectors seem unfitting for this task. AFAIU if we use a bolt connector, the eye will only rotate either left to right, or ...