RW_Bear
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RW_Bear a créé une publication,
Is there a way to save a picture like you could in LittleBigPlanet?
I want to be able to trigger a camera to either save a short video clip or capture an image.
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RW_Bear a créé une publication,
What's going on when I try and duplicate microchips?
I duplicate around 10 of them and when I get beyond that it stops copying all of the wiring in them. Each one takes up about 5 percent logic, so I'm sitting around 50 percent right now. I need abo...
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RW_Bear a ajouté un commentaire,
I couldn't get it to work that way, but I was able to get the Selectors to finally work. I left the A slot open so nothing would be transmitted initially and used switched back to A anytime anyone ...
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RW_Bear a ajouté un commentaire,
I will check that out, thank you. I need a break from getting frustrated just messing around with it. As of right now I do not understand it.I can't use automatic without other logic because I need...
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RW_Bear a créé une publication,
What would the best way of selecting an object be in this situation?
I have it set to where I can point the imp at 24 different colors, I have the colors wired up to 3 selectors, but I don't know how to make it so only one is selected at a time. How can I get 24 por...
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RW_Bear a ajouté un commentaire,
Alright, that's what I wanted to know. Thank you.
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RW_Bear a ajouté un commentaire,
Well I know that you can copy entire sculptures, but I want to copy sections of sculptures, while keeping it all in 1 sculpture.
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RW_Bear a créé une publication,
How do I copy multiple parts of a sculpture at once?
.. while keeping it in the same sculpture. Is this possible?
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RW_Bear a ajouté un commentaire,
Thanks for the heads up. I'm looking to use it for literally ever single object on the screen, so that would be pretty tedious. Right now I'm just using a 5-10 percent glow, but the colors can look...
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RW_Bear a créé une publication,
How do I get the "Hover Over" effect in Play Mode?
I would like to be able to point the imp and an object and have that white border show up around each object that's applicable? How would I do that?