HalfUp
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HalfUp a ajouté un commentaire,
No worries ?
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HalfUp a ajouté un commentaire,
Hey! If you still haven't worked it out, try make sure the scene is NOT in play mode! Took me ages to work that out
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HalfUp a ajouté un commentaire,
Perfect, thanks John! :D
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HalfUp a créé une publication,
Simple volume change on sound effects?
This is likely extremely obvious and I'm just missing something, but I'm trying to have a sound effect increase in volume as the player gets close to it. At the moment, the volume of the sound is r...
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HalfUp a créé une publication,
Can you soft blend in play mode?
Does anyone know if you can have objects soft blend together when they get close to each other in real time while in play mode?
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HalfUp a ajouté un commentaire,
The camera pointer worked perfectly!! Thank you!!!
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HalfUp a ajouté un commentaire,
Yeah it's really confusing! I totally feel the puppet not colliding properly with squashy objects as well it's a pain. I've got some good news though! I think the thermometer only appears after cer...
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HalfUp a ajouté un commentaire,
Hey! Yeah I've read that around too! I gave it a shot but the problem with that method is that the base then becomes squashy, even though it's set to 0%.Once they're grouped, I think all of the scu...
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HalfUp a créé une publication,
Stick a moveable sculpt to a non moveable one
I have 2 shapes, (a basic mushroom, there's the base and the top) I'm trying to get the base to stay still no matter what, and the top one to be 'sqashy'If I make the base non-moveable and the top ...
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HalfUp a ajouté un commentaire,
I think I broke it lol. Added a camera to the puppet circutboard but it began to continuously spin around the puppet. Found a way to get the effect I wanted though! It ivolved disabling character a...