amchornet76
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amchornet76 a ajouté un commentaire,
'@gboYou can set the thing to go at 1000ms I think with followers (or maybe 9999ms I think the limit is based on its size) so it would all happen almost instantly. Teleporters unfortunately don't t...
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amchornet76 a ajouté un commentaire,
It really depends on what you want to do. But I have a shooter ai (really wip at this moment, still working on aiming and shooting) that avoids falling off cliffs, will avoid walls, and will follow...
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amchornet76 a ajouté un commentaire,
Think of a 2 way radio.You could transmit for example a position then send back that you have arrived at the position and then get a new position.
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amchornet76 a ajouté un commentaire,
Actually, actually, actually, you don't need to do any of that. A follower has an input for XYZ position directly :) it's on the third page. Just make sure to set the max and min of the tag finder ...
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amchornet76 a ajouté un commentaire,
You can do a couple of things dependant on how much effort you want to put in. Best thing I can think of is to use an action recorder on an invisible cube with a tag on it. Record the cube going al...
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amchornet76 a créé une publication,
Health manager consider players
How does this work? I turn this on for both the manager and modifier with a controller sensor on both objects set to remote control for only 2nd player (to force ownership of the chip) and the modi...
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amchornet76 a ajouté un commentaire,
Thanks John! And no it's not caused by my logic a message appears and says it has gone too far from the origin. I have a splitscreen demo up on my profile. It's still buggy but that is mainly due t...
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amchornet76 a créé une publication,
What are the exact scene dimensions?
I've noticed that when objects go too far away from the center they delete themselves. I need to know the exact dimensions so I can have precautions built in for my splitscreen game.
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amchornet76 a ajouté un commentaire,
Dreams doesn't use Euler angles and there's no way to get Euler without the inverse trignomic functions. Dreams uses Axis Angles and you can't directly modify the XYZ numbers to get what you want. ...
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amchornet76 a créé une publication,
How do I "add" rotations?
I'm trying to add two rotations to get something inbetween the two to use for setting rotation of another object. However the calculator doesn't work with the type of rotations dreams uses (axis an...