popeye98800
- Activité totale 10
- Dernière activité
- Membre depuis
- Abonné à 0 utilisateur
- Abonnés 0 utilisateur
- Votes 0
- Abonnements 3
-
popeye98800 a créé une publication,
In VR, how to grab an object and, using a key on the DS4, make it rotate by 90 degre while your holding it in mid air ?
My aim is to manipulate objects in my game the way you do it in Dreams create mode, ie you grab it and at the same time you make it rotate on himself.My object is moveable and as soon as I grab it,...
-
popeye98800 a ajouté un commentaire,
Thank you for your suggestion, CLOUD1985. I’ll try it, but for a pinball game the ball physic is more accurate if the scale is around the real thing... Maybe I can mitigate between scale and ball r...
-
popeye98800 a créé une publication,
How do I prevent a ball (moveable) to get stuck or go thru a wall with enough speed (obstacle non moveable or moveable).
In my pinball game, at times the ball is thrust at high speeds and should bounce off obstacles. But no matter what, with enough speed the ball happens to go sometimes through the wall/obstacle (or ...
-
popeye98800 a ajouté un commentaire,
A lot of thanks again, TAPgiles. Although this is a basic question, you answered very quickly and efficiently!
-
popeye98800 a créé une publication,
How to adjust the scale of what the player views in VR ?
In VR, the default scale 1:1 is too large for my game (my pinball table appears as a giant table, much larger than in real life) So I would like to simply change the default scale, without changing...
-
popeye98800 a ajouté un commentaire,
Thanks a lot, Tap giles.
-
popeye98800 a créé une publication,
My game is "VR Compatible", how do I know the player plays it in VR or not ? (I'd like to make adjustements depending on this info)
I know I can ask the player to change an option via the UI to let my logic know he is a VR player, but I'd prefer for my adjustments to be transparent for him or her.