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Do we have less thermo in PS4 VR ???

  • TAPgiles
    Great answers

    Nope, that has nothing to do with thermo. The message it gives you I think talks about the rendering frame rate is getting too low to safely use VR, so it's the processing of what you can see, not the thermo. There is a setting in preferences to allow a lower threshold for rendering frame rate, if you want to try that.

    But you'll probably want to try to simplify the visuals so it doesn't have to render so much or something. Use the test mode > heatmaps > overdraw to visualise transparent things (which are harder to draw). https://tapgiles.com/docs/#test-heatmaps-overdraw

  • bojoke

    Thank you TAPgiles , yeah my thermo is way to low for that to be a problem. Have you ever done any tutorials on vr yet. I think I am miss out on understanding the basics. 

  • TAPgiles
    Great answers

    Performance has nothing to do with thermo. You could have maxed out thermo and power everything off, and it wouldn't affect performance. Or use very little thermo on a very dense painting with tons of flecks... and performance be tank. So equating the two isn't the right way to think about this.

    There's nothing special about VR really; anything you make can be used in VR and on a TV. There are a few special VR-only settings (eg. VR scale on camera gadgets), but nothing you "need" to know about.

    Just bear in mind that it's harder to render 2 images of the scene for VR than it is to render 1 image for a TV. So use the testing tools, analysis mode, and heatmaps to spot what performance issues your scene may have. https://youtu.be/XeiD3Ce9poc?t=210

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