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Puppet camera question

  • TAPgiles
    Great answers

    Not that I've found, unfortunately. I think the reasoning is that the general case of running around on the ground and jumping from time to time is better for the player if the camera doesn't jolt up every time they jump--so it's generally laggy on the Y axis. But of course that's not so useful in other situations.

    Would be great to have more settings for the built-in camera so we can fix things like this without resorting to hacks like the invisible platform. But for now, that's all we've got.

  • TAPgiles
    Great answers

    The only other possibility is adding a camera pointer. This locks the camera to be at the focus point at all times... but also locks in the camera angle which is normally not what you want.

  • Pookachoo

    Yeah, for my purpose I need to retain player control over the camera angle. At this point in my process it’s not a huge deal to do the platform solution but I figured may as well put the question out there just in case. Thanks for the reply :)

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