Samemind
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Samemind ha creato un post,
How could I apply directional movement to an object based on a separate object's movement?
I've been toying with a protoype for a 2D game mechanic where my character can swing their arm in a circle around their body, pick up objects in the scene and fling them. My problem comes from the ...
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Samemind ha commentato,
I had tried those solutions, it sounds like it should work but the problem is that Stick input outputs a value from 0.00 to 3.00. If you hook up a NOT, you'll still get a value between 0.00 and 1.0...
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Samemind ha creato un post,
What's a good way to detect the puppet being idle vs moving? (ex: for an idle animation)
Let's say I wanted to play an animation only while a puppet I've possessed is idle. What I've tried so far, it seems like the idle animation will tend to blend with the procedural walking animation...
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Samemind ha commentato,
Instead of grouping the object, hold R2 (or the Trigger if using a Motion Controller) to grab the nose, then hover over your character and scope into it with L1 + X (or Triangle on the left Motion ...
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Samemind ha commentato,
I haven't noticed such an option, but while you're recording a keyframe you can use the button shortcuts L1 + Left Direction Button or L1 + Right Directional Button to toggle through your sequence....
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Samemind ha commentato,
In the colour menu, the left most option lets you pick any colour. While you're in the interface to pick a custom colour you should be able to move your imp onto the scene and copy a colour from ob...
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Samemind ha commentato,
Brilliant, I didn't realize you could change scopes while "carrying" an object. Solved :)
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Samemind ha creato un post,
How do I replace the head of a puppet after deleting it?
Is there a way to easily attach a head that was sculpted independently of a puppet? My experiments so far result in a sculpt either not following the puppet when I move it or following the puppet b...