CreamSohda
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CreamSohda ha commentato,
+1 on most points here, though I think Mm probably won't implement many fixes just for pixel art. 1) The paint interface has a certain fuzziness with grid alignment -- every single paint fleck you ...
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CreamSohda ha creato un post,
Force stop all instrument note previews in Sound Mode
While playing around with a 3-minute audio clip in Sound Mode, I made the following very loud mistake:I set Slice Playback to Once mode, Sound Type to Instrument, and played a triad.It sounded ridi...
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CreamSohda ha creato un post,
Allow button mashing faster than 15 inputs per second
I'd like to create a "Test Your Might" style minigame, where players must mash a button REALLY fast to outpace a timer. Unfortunately, Dreams' clock speed caps the maximum mashing rate at ~15/sec (...
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CreamSohda ha commentato,
Awesome, that does it! Thank you, Giles. Your tutorials are indispensable, man.Found a bonus: Emitters ONLY calculate a painting's origin point at the precise moment you link them with "Object to E...
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CreamSohda ha creato un post,
Align emitted hitscan decals (Paintings) to a target surface [Laser Scope + Emitter]
Dreamiverse Element: https://indreams.me/element/oVBEXeUouMbI have a basic turret set up to emit bullethole decals (paint flecks) at some dummy targets. So far, it sweeps a laser pointer back and f...
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CreamSohda ha commentato,
Ah! Just got it. Turns out, Select All --> "Enter speaker name..." does work, but only when using the PS4 onscreen keyboard to manually enter the text. Phew!
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CreamSohda ha creato un post,
Very quickly assign all sounds on a timeline to a single speaker
I need to call about 50 sound effects on a single timeline, and they all occur in the same place. Please let me know if there's a shortcut to assigning all of these sounds to a single speaker. I'd ...
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CreamSohda ha commentato,
"I've found that sometimes once I've made a connector springy, it won't want to go back to being rigid. Ever."Oh, man! This definitely makes sense. All my puppet animations end up requiring replace...
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CreamSohda ha commentato,
I made a small example Dream to help explain the logic. It consists of 2 remixable scenes, and carries the player-entered value of "MaxHP" from one scene to the next.Full Dream: https://indreams.me...
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CreamSohda ha commentato,
Thanks for the reply, Giles. I guess a set of ball-jointed sculptures would work better than a puppet for something like this, considering the puppet's baked-in rules.With enough fiddling, I should...