mmdev6
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mmdev6 ha commentato,
Hey!So I think I understand what you mean based off the image and the explanation of it, and you are correct.If you are working on something and then save out an object from that element or scene a...
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mmdev6 ha commentato,
Hi there,As far as I'm aware there isn't a way have it not be a jpeg. All I can suggest is posting what you'd like under feedback, plus the reasonings why :)Thanks,Catherine
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mmdev6 ha commentato,
Hi there!Thank you so much for the video I now know (I believe) what your problem you're having is. If you start time by clicking R3 or pressing the Start Time button on the assembly menu I imagine...
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mmdev6 ha commentato,
Also when it comes to the connectors, if you just want to change the pivot joint which is the purple part of the ball/bolt joint with x-ray on (so you can see it) you can just move that point freel...
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mmdev6 ha commentato,
Also if you're finding it hard to remember the shortcuts as you're taking in lots of new information if you select a sculpture with X there's a side menu that appears. This is the same for any obje...
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mmdev6 ha commentato,
Yup as the comment below the freeze tool is wonderful, I use it lots! You can also use the hide tool to hide things for while you're in edit mode to make things easier to see at times too. And both...
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mmdev6 ha commentato,
Hi sorry EternalDarkness,Are you able to take some screenshots to explain what you're meaning as I'm a little unsure of what's happening for you :)Maybe a screenshot of what you expect/are seeing. ...
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mmdev6 ha commentato,
Hi there!It should be very easy for you to do, if you add a Timer into your character's logic with a delay of how long you need and have that between the IsDead output and the Respawn input, and ha...
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mmdev6 ha commentato,
Hi there!So you should be able to put a possession recorded animation on a timeline, does it play fine when outside of the timeline?Are there other animations on the character on the timeline where...
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mmdev6 ha commentato,
Hi there,One thing you can do is turn on Precise Move under the Guides Menu which I find makes it slightly easier as then my objects aren't moving around, but you have to be super light to the touc...