napzackz
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napzackz ha commentato,
You can use a 1 second timer plugged into the “upload score” tab of the score gadget to contantly upload their score if that’s what your asking
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napzackz ha commentato,
Could you wire the angle into the scene space transform of the mover so you change the angle it’s facing?
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napzackz ha commentato,
'@stankydino you could hook up a timer to the play head like I said below, and when you want to switch, just tie the reset button high and don’t replay the timer
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napzackz ha commentato,
'@madduey wire an analog signal (like the output of a timer) into the play head of the timeline, and it will move based on the signal. So if you set the time to move backwards, the play head will f...
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napzackz ha commentato,
'@MrOobleck this man is living in 3020
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napzackz ha commentato,
'@MrKlawUK if you show hidden objects you can see the element that the emitter is referencing and edit it as much as you like
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napzackz ha commentato,
'@Supposer yea with my “testing” on the signal manipulator I found I can’t really manipulate signals like your asking so I was just giving you a workaround.
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napzackz ha commentato,
Try using a splitter to split the signal into positive and negative, then use two calculators set to multiply manipulate each side of the signal, then pop it back into a combiner. You can use slide...
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napzackz ha commentato,
Not at my game rn but you could try placing an advanced mover on the body of the tank and turn on local space. Set all speeds to zero except for the axis that your moving in.For controls put down a...
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napzackz ha commentato,
One way would be to keep the player still and have the road come towards them. This can be done by emitting a piece of the road with a mover attached to it at a set interval. Then set the pieces to...