How to make a keyframe only happen once another keyframe occurs.
I would like for a door to only open after a switch is hit. I was going to do a keyframe animation for hitting the switch and I want the door to only open if the animation makes it to the last keyframe. I tried keyframing the door opening and running a wire from it to the last keyframe of the hitting the switch animation but then nothing happens. Please help, also please add deeper keyframe tutorials because I am lost as hell and cant google it! Haha. Also a character tutorial would be nice. I am so lost in every category here and the tutorials are very basic. They dont show any of the stuff I want to learn. I tried to deconstruct a deluxe puppet but there is too big a knowledge gap for me there. The microchips look super confusing. Please and thank you!!
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Hiya,
We will certainly be making lots more tutorials in the future and will help out with educational streams.
As for your question
What I would do it put the animation on a timeline, if you put keyframes on a timeline on the same row you can set the blend with shift X while hovering between them or tweaking the keyframe.
Then the timeline itself has an output when finished which you can hook up to whatever logic comes next
John
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