JRL101
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JRL101さんが投稿を作成しました:
How do i puppet L1+■ on a sculpt?
I'm trying to turn my rigged sculpts into a puppet, but i cant get it to act like a puppet, even when i copy as much of the blank puppet i can to my rig. The only thing i cant figure out is how to ...
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JRL101さんがコメントを作成しました:
Inwas confused on this too. You select the colour you want then drag the pure to the mix. Then if you want it to fluctuate you grab it and give it momentum
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JRL101さんがコメントを作成しました:
Did you try grouping the ropes togeather. So group ropes, then group ropes to seat plank, then hinge to tree?
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JRL101さんがコメントを作成しました:
I think you can set a.trigger.zone to a custom shape. If not a cone sunk into the ground might give you the shape you want.Hooking up multiple detection zones to an or gate will help to.There's al...
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JRL101さんがコメントを作成しました:
Did you try sculpting the shape you want from the basic shapes?
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JRL101さんがコメントを作成しました:
Can we see your logic?
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JRL101さんがコメントを作成しました:
To make it easier later, link each face visibility input to a tag each. The visibility output into a not.The not into the idle face visibility input.Then align all the faces into position.Then all ...
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JRL101さんがコメントを作成しました:
So i would link up all the faces to visibility logic first, having their visibility tweak all linked into a single not gate yhen the not gate linked into the "static" face.Then just timeline the vi...
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JRL101さんがコメントを作成しました:
If you're doing something like flashlight freezing you can have a hidden shape that when it collides with an enamy it triggers a tag called "light" and then the enamy can have logic to detect the t...
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JRL101さんがコメントを作成しました:
You can also tell the same counter to set the visibility of a character. So when the lights are on their brain is unpowered and they'er set invisable and non collidable. You can setup different bra...