Zonde
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Zondeさんがコメントを作成しました:
Interesting. I need a random value with a lower limit and upper limit. This is for an RPG-like game where the same attack deals damage based on a minimum attack damage value and a maximum attack da...
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Zondeさんがコメントを作成しました:
'@QuietlyWrong it isn't actually a snowboarding game. There is no snowboard :) It is just a puppet sliding down a steep surface essentially.
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Zondeさんがコメントを作成しました:
I have zero friction both on the puppet and the object i am sliding on.
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Zondeさんが投稿を作成しました:
How do i properly carry over momentum when sliding.
I am working on a level that includes sliding mechanics, not unlike a snowboarding game. So far I have attempted to make the half-pipe like mechanics work, but the issue is that the momentum gets d...
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Zondeさんがコメントを作成しました:
I agreed with you for the first 2-3 hours but then I got the hang of it and I must say its a ton of fun. But I wish the game made more of an effort in showing that there are people who have an easy...
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Zondeさんがコメントを作成しました:
I am guessing by key you mean tag. All the same thanks for the answer :)
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Zondeさんが投稿を作成しました:
How do i find the position output?
I have been trying to input the position of a specific target into the follower gadget, but have yet to actually find out where it is.