Zupaton
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Zupatonさんがコメントを作成しました:
No problem. I actually shouldn't bother. You know better than I do. lol
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Zupatonさんがコメントを作成しました:
That’s an unavoidable thing. The more freedom you are willing to give people, the more you need to work for. :D
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Zupatonさんがコメントを作成しました:
Call me idiot, for possibly not understanding what you seek but, what if you have one persistent variable for all scenes that checks against the correct scene number to add or reset the score?1. Yo...
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Zupatonさんがコメントを作成しました:
True. Those Ford employees are way sneaky. I wouldn’t invite them at my house either...Wait, what was the question?
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Zupatonさんがコメントを作成しました:
Yep. Totally helps. :) Especially like me who can’t get around a single player variable either. :D
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Zupatonさんがコメントを作成しました:
As long as it’s private I don’t think anyone will bothered. There are public creations that use trademarked characters already out there.
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Zupatonさんがコメントを作成しました:
You can release it as a private and add him as a collaborator but ermm... that counts as upload too.Without ever uploading it umm.. have you considered to invite him at your house?Just saying... :p
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Zupatonさんがコメントを作成しました:
Either your usefulness was far extended or my blindness reduced today. lol I managed to get there finally and was as Matt in the thread you mentioned explaines it. You feed the SET VARIABLE gadget ...
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Zupatonさんが投稿を作成しました:
Multiplayer variable setting.
I see it’s been asked a few times already but not completely answered.Does anyone know how or even if this feature works?In a nutshell how you feed a multiplayer variable set.Although I feed a vari...
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Zupatonさんがコメントを作成しました:
Ahh.. thanks!. That makes sense, although the tooltip didn’t. :D