MatthewMidnight
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MatthewMidnightさんがコメントを作成しました:
Pleasure! Glad to hear it helped!
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MatthewMidnightさんがコメントを作成しました:
Hey!Question 1:I'm not too sure about this. What you could do is align the sculpt itself to the Grid. First you need to turn on the grid, then make the sculpt your grid origin (Hover and L1 + Trian...
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MatthewMidnightさんがコメントを作成しました:
I can't think of a "out of the box" method. My approach to this would be to wire up your X button to a timeline. On the timeline, keyframe the text box opacity to zero with a "power up/down" tweake...
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MatthewMidnightさんがコメントを作成しました:
In your toolkit, look for the Grab Sensor.There's an option there that is for "on imp hover" - so you could wire that to the glow of the sculpt (or a keyframe if you're after more precision, or a n...
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MatthewMidnightさんがコメントを作成しました:
Hey! In order to make it disappear, you could use a keyframe to switch the collectable off. Or a destroyer. You would then need to trigger the keyframe or destroyer by using an Input Sensor that tr...
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MatthewMidnightさんがコメントを作成しました:
There's no PS Move Controller Sensor yet. Usually I'd continue that sentence with "so it's not possible" - but this is Dreams and people have done the impossible already. But I'm fairly confident t...
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MatthewMidnightさんがコメントを作成しました:
The alignment of your rotator sounds slightly askew causing the object to drift.Try removing the rotator, and then switch on grid snap in the guides menu. Use the grid to align the desired rotation...
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MatthewMidnightさんがコメントを作成しました:
3D export has been discussed; not sure about import though.The sculpting with the DS4 takes a bit of patience, but it's absolutely not impossible. Stick with it bud :)
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MatthewMidnightさんがコメントを作成しました:
Try hovering over the puppet, hold L1 and press R1. This will zoom you to the puppet and should make your imp scale match.
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MatthewMidnightさんがコメントを作成しました:
In addition to what Catherine said, it's possible you're scoped in to the chest piece only.Try using L1+Circle to scope out and try to determine how far into the puppet you are scoped.